In an interview with IGN in 2003, Petri Järvilehto, then Remedy's lead game designer, said that, "Even in the early prototypes for the game, we were thinking that slow-motion would have to be an integral gameplay element since it was simply so cool to run down a corridor with two berettas firing in slow-mo." Though really, the influence goes back to John Woo's absolutely fantastic action movies, which you should watch all of right now. Other games had done slow motion business before, but this incredibly over-the-top neo-noir gunstravaganza was the first one where you went, "Cor, I'm just like Neo off of The Matrix!" while you did it. Happy bullet time day to you!īullet time is what Max Payne (a pun) is most famous for, of course. I think it's sort of what Max himself would have wanted. That means Max Payne the game is already old enough to, in slow motion, leap sidways as it fires a shell right into a mob enforcer's face. But I just looked it up and discovered that in America you only have to be 18 to buy a shotgun (what?!). Remedy's first Max Payne game turns 20 today, which, most importantly for this article, means I can't make a joke about how it's now old enough to do X or Y.
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